![]() ![]() These were the only people that effectively ever lost ALL their gear. As such, Sony warned everyone upon the release of it that it was NOT intended for loners and travelling there without a raid was dumb. The zone was cleared almost every week the day it spawned.Ģ) VP was EQs 1st and only outdoor raid zone at the time. I was in 1 of the 1st clans to clear that zone, less than a week after we cleared it there were several clans on almost every server waiting in line to kill it. So if your raid group died to a boss, some other guild would come in and kill it clearing the path for you and yours to retreive your corpse. would not repawn for days, sometimes a week. Corpses stayed around for a long time.2 weeks I believe it was. You die, you travel back to your corpse and loot it(nobody else could loot it.) Or you drag it to safety. But it was nowhere the threat you make it out to be and VERY few ever lost any gear for a variety of reasons.ġ) EQ was about corpse retrieval. Yes it was hard, yes it sucked to die in there. ![]() There is a lot your leaving out here about EQ and Veeshan's peek. Those who ventured deeper into a dungeon with their group had a much higher chance of dying and having their corpses stuck all the way down in a bad spot, BUT, because the rewards in that spot were so sought after it made the attempts worth it. Risk vs reward is what made EQ such an amazing game. It was a feeling unlike any other ever in a mmorpg. And when they did come out on top, the news traveled fast. This paved the way for certain brave guilds to step up to the plate and basically say they trust their guild mates enough to risk everything they have to come out on top. Even when they had a decent idea they could finish it, they still didn't attempt it due to the massive risk involved. Veeshans Peak was something everybody looked up to, but very few even attempted it. No other game since has offered such a do-or-die situation that was all or nothing. It was nice to have one zone that was a serious risk, but with amazing rewards for those who dared enter. The rest were dungeons with boss mobs at the ends, but nothing like the scale VP took it to with raid mob after raid mob until you finished it. What I'm mainly saying though is during Kunark, VP was one of the only exclusively raiding zones. Although, it did leave a great deal of content for everybody to try without stepping on each others toes. POP was just way too much raiding, I agree with that totally. Well thats why I'm talking about Kunark era, where VP was the exception and not the rule. I can only pray that one day, a game that follows the same concept of old school EQ is born. Adrenaline rush would be an understatement. The feeling was unlike anything current MMOs could ever offer. Man, what a feeling coming out on top from that place, knowing that one mess up and your whole raids corpses and equipment would be dragon food. The risk vs reward was immense, but to come out on top was something very few accomplished or even tried.ĭo you think such a place would ever fit in todays MMO world? Or would too many people attempt it, lose all their gear, and whine until the devs caved and dismembered the zone into something that can casually be completed? There was no other exit except after the boss dragon of the zone. You HAD to make it to the end of the zone or else you lost everything. You could not die without leaving your gear behind. It consisted of the best gear in the game hands down, and was the hardest zone as well. Get an ||logic:if then|| block from Logic and put it in the ||input:on button pressed||.So back in the day of EQ - Kunark, there was a zone called Veeshans Peak.In Input, find an ||input:on button pressed|| an put it somewhere on the workspace.The time count of seconds will increase by 10 each time the button is pressed. We’ll use button A to add 10 seconds to our time count. We’ll use one button for adding 10 seconds and another button for adding just 1 second. We’ll use the buttons to set the amount of time by adding both 10 seconds and single seconds. There has to be a way to set the time on your watch. Let seconds = 0 Set the time with buttons Place the variable into the ||basic:on start|| block. Drag out a ||variables:set to|| block and change the name with the dropdown to seconds. Ok, in Variables click on Make a Variable.Go into Basic in the toolbox and pull an ||basic:on start|| on to the workspace.We need a variable to keep track of how many seconds are left on the watch. Duration: ~10 minutes Make the time variable Let’s make a countdown timer and see the seconds tick by on your micro:bit watch. ![]()
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